Suicidal behaviors and sedentary behavior in adolescents: systematic review and meta-analysis

Suicidal and sedentary behavior

  • Andressa Ferreira da Silva Andressa Federal University of Santa Catarina. Physical Education Department. Florianópolis. Brazil.
  • Carlos Alencar Souza Alves-Junior Carlos Federal University of Santa Catarina. Physical Education Department. Florianópolis. Brazil.
  • Júlia Pessini Pessini Federal University of Santa Catarina. Nutrition Department. Florianópolis. Brazil.
  • Erasmo Benicio Santos de Moraes Trindade Erasmo Federal University of Santa Catarina. Nutrition Department. Florianópolis. Brazil.
  • Diego Augusto Santos Silva Diego Federal University of Santa Catarina. Physical Education Department. Florianópolis. Brazil.
Keywords: Conducta sedentaria, Adolescente, Ideación suicida, Planificación suicida, Intento suicidio Sedentary behavior, Adolescent, Suicidal ideation, Suicidal planning, Suicide attempted Comportamento sedentário, Adolescente, Ideação suicida, Planejamento suicida, Tentativa suicídio

Abstract

Objective: To determine the association between suicidal behaviors (ideation, planning and attempt) and sedentary behavior in adolescents.

Method: Systematic searches were performed in eight databases (MEDLINE/PubMed; Web of Science; Scopus; SPORTDiscus; LILACS; SciELO; PsycINFO; CINAHL). The effect measures used for meta-analysis were odds ratios and 95% confidence intervals, directly collected from included studies.

Results: Eleven studies were included in the systematic review and six articles were included in the meta-analysis. The meta-analysis showed that adolescents who used video games/computers for ≥3 hours/day were more likely of having suicidal ideation. Adolescents who used television or video game/computer for ≥3 hours/day were more likely of having suicide attempt. Boys who spent ≥3 hours/day in combined sedentary behavior were less likely of having suicidal attempt.

Conclusions: There is an increased likelihood of suicidal behaviors, in special suicide ideation and attempt in adolescents who used video games/computers and watched television for ≥3 hours/day.

Published
2020-10-20
Section
Revisiones
Page/s
72-79